Call for papers

Interactive Intelligent Systems and Techniques

IIST 2025 invites submissions of unpublished research papers describing original research contributions related to Society. Submissions addressing topics across the spectrum of Society, on issues of concern to researchers or practitioners or both are welcome.All submissions will be peer-reviewed by the program committee members based on relevance, significance, rigor, novelty, replicability, and quality.


Topics of interest include, but are not limited to:


I. Human-Computer Interaction (HCI) and User Experience (UX):
  • Usability and User-Centered Design

  • Interaction Design and Prototyping

  • User Interface and User Experience Evaluation

  • Multimodal Interaction (gesture, voice, touch, etc.)

  • Augmented Reality (AR) and Virtual Reality (VR) Interfaces


II. Artificial Intelligence and Machine Learning:
  • Natural Language Processing (NLP) for Interaction

  • Recommender Systems and Personalization

  • Deep Learning and Neural Networks for Interaction

  • Machine Learning Interpretability and Explainability


III. Intelligent Agents and Conversational Systems:
  • Chatbots and Virtual Assistants

  • Dialogue Systems and Natural Language Understanding

  • Context-Aware Computing

  • Socially Intelligent Agents


IV. Data Analytics and Visualization:
  • Data-Driven Interactive Systems

  • Visual Analytics and Information Visualization

  • Interactive Data Exploration

  • Real-time Analytics and Dashboards


V. Ethics, Privacy, and Trust in Interactive Systems:
  • Fairness and Bias in AI

  • Privacy-Preserving Techniques

  • Transparency and Accountability in AI

  • Human-Centered AI Ethics


VI. Robotics, Cognitive and Affective Computing:
  • Human-Robot Interaction

  • Embodied Agents and Social Robots

  • Robotic Assistance and Collaboration

  • Emotion Recognition and Sentiment Analysis

  • Cognitive Modeling and User Behavior Prediction

  • Affective Computing for User Engagement


VII. Gamification and Interactive Entertainment:
  • Gamified User Interfaces

  • Interactive Storytelling and Narrative Systems

  • Serious Games for Education and Training


VIII. Healthcare and Assistive Technologies:
  • Interactive Medical Diagnosis and Treatment

  • Assistive Technologies for People with Disabilities

  • Telemedicine and Remote Healthcare Monitoring


IX. Smart Environments and Internet of Things (IoT):
  • Ambient Intelligence and Smart Homes

  • Interactive IoT Applications

  • Wearable Devices and User Interaction